Building a shader studio in Payload CMS
- Published
- By
- Miles Roxas
- Published on
- Suits & Sandals
About the article
At Suits & Sandals we built a GPU particle shader for our content pages, then a Payload CMS plugin so anyone editing a page can tune one and publish it like an image, poster included.
It took three tries in ten days. Worth reading if you are handing WebGL to editors: how to hold a performance budget, and why the version that stuck was the one with the most code deleted.
Read the full article on Suits & Sandals (opens in a new tab)
suits-sandals.com/lab/building-a-shader-studio-in-payload-cms