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Brooklyn, NY

Building a shader studio in Payload CMS

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Miles Roxas
Published on
Suits & Sandals
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About the article

At Suits & Sandals we built a GPU particle shader for our content pages, then a Payload CMS plugin so anyone editing a page can tune one and publish it like an image, poster included.

It took three tries in ten days. Worth reading if you are handing WebGL to editors: how to hold a performance budget, and why the version that stuck was the one with the most code deleted.

Read the full article on Suits & Sandals⁠ (opens in a new tab)

suits-sandals.com/lab/building-a-shader-studio-in-payload-cms

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